Wednesday, September 16, 2015

Stack Machine generated Textures

This is something I made Just a few weeks ago. You feed it Strings and it gives you Textures, It's not an easy thing to use but I find it quite fun.  The goal was to provide the ability to include small textures inside code. 

The images are generated in a reverse polish notation stack expression.  The expression is calculated for every pixel in the image, with x and y indicating the current pixel location within the image.   The codes that stackie understands are:

     x : push x (x is in range 0...1)
     y : push y (y is in range 0...1)
     0...9 : push constant 0...9
     P : push PI

     d : duplicate top item on the stack
     : : swap top two items on the stack
     ; : swap top and third items on the stack

     s : sin
     c : cos
     q : sqrt
     ~ : abs
     ! : flip        1-a                  implemented as  push(1-pop())
     # : round to nearest integer
     ? : threshold  ( value<=0 becomes 0, value>0 becomes 1 ); 

     p : perlin noise (using top two stack values)
     w : wraparound perlin noise using three stack valuesx,y,size
     W : wraparound perlin noise using 4 stack values x,y,x_size, y_size

     a : atan2
     + : add
     - : subtract
     * : multiply
     / : divide
     ^ : pow        
     > : max        
     < : min        

While the final strings can look incomprehensible, writing a texture code is easier than it seems.  You can build it up by constructing simple pieces and mixing them together
x y
x and y make simple vertical and horizontal gradients.
x! y!
! inverts the value
xy* xy+2/
Multiply two gradients together, or add them together and divide by 2 for a simple average
xyp x8*y8*p1+2/
p generates perlin noise. For higher frequency noise multiply the x and y values by a scale factor

x9^ y9^
x9^ y9^ + x9^ y9^ + x!9^ y!9^ + +

By combining simple sequences together you can construct  more complex images.
x8* y3* p 1+ x9^ x!9^ + y! + +
x8* y3* p 1+ x9^ x!9^ + y! + - Palette xy!1+*
Have a play around with it in the iframe

Stackie is on github

No comments:

Post a Comment